CSC-241 Fundamentals of Game Design
This course focuses on designing player-centric games and conveying these to a development team. Students will study elements of a game design document, develop sample documents to communicate their game concepts, and produce games in teams. Topics to be covered include elements of gameplay, game concepts, core mechanics, level and world design, character development and design, and storytelling and narrative. Industry games will be critiqued on how well they embody player-centric design. This course is designed for the AS Game Programming and Design student.
Course Learning Outcomes
- Outline the key components of a player-centric video game including core mechanics, user interface, and the storytelling engine.
- Construct essential elements necessary to compose a complete game design document.
- Collaboratively produce games with a focus on adhering to a game design document.
- Analyze the effects that design choices have on commercially published games.