CSC-242 Introduction to 3D Computer Animation

This course is designed for the AS Game Programming and Design student, or a student who has a strong interest in 3D asset development for animations or games. This course will cover the concepts, principles, and techniques used for designing, creating and manipulating 3D computer models, images and animations. Topics include 3D modeling, texturing, rendering, rigging, animation, lighting, cinematography, and a study of motion. Students will develop their skills in working with a 3D creation suite to develop assets and animations needed in games and films.

Credits

3

Lecture Contact Hours

3

Lab Contact Hours

0

Other Contact Hours

0

Department

  • Computer Science

Grading Scheme

  • Letter

SUNY Gen Ed Credit

  • No

Course Learning Outcomes

  1. Produce still and animated objects using the entire pipeline of 3D asset development (i.e. concept art, design, modeling, texturing, rigging, animation, and rendering).
  2. Produce real-time game assets satisfying specialized requirements (e.g. reducing an object's polygon count while maintaining quality visuals).
  3. Design and produce a 3D animated video with appropriate lighting, camera movement, particle systems, physics modifiers and character animations.
  4. Import, manipulate, and export standard 3D file formats to share across software environments.