CSC-242 Introduction to 3D Computer Animation
This course is designed for the AS Game Programming and Design student, or a student who has a strong interest in 3D asset development for animations or games. This course will cover the concepts, principles, and techniques used for designing, creating and manipulating 3D computer models, images and animations. Topics include 3D modeling, texturing, rendering, rigging, animation, lighting, cinematography, and a study of motion. Students will develop their skills in working with a 3D creation suite to develop assets and animations needed in games and films.
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Course Outline
Department
Computer Science
Course Description
This course is designed for the AS Game Programming and Design student, or a student who has a strong interest in 3D asset development for animations or games. This course will cover the concepts, principles, and techniques used for designing, creating and manipulating 3D computer models, images and animations. Topics include 3D modeling, texturing, rendering, rigging, animation, lighting, cinematography, and a study of motion. Students will develop their skills in working with a 3D creation suite to develop assets and animations needed in games and films.
Credit Hours
3Semester(s) Course Will Be Offered
Spring
Course Learning Outcomes
- Produce still and animated objects using the entire pipeline of 3D asset development (i.e. concept art, design, modeling, texturing, rigging, animation, and rendering).
- Produce real-time game assets satisfying specialized requirements (e.g. reducing an object's polygon count while maintaining quality visuals).
- Design and produce a 3D animated video with appropriate lighting, camera movement, particle systems, physics modifiers and character animations.
- Import, manipulate, and export standard 3D file formats to share across software environments.
Topic Outline
- Introduction to 3D Modeling & Texturing
- Using Primitives
- Polygonal Modeling
- NURBS Modeling
- "Box" Modeling
- Creating a 3D Environment
- Prop Development
- Character Development
- Character Rigging
- Cameras & Lights
- The Principles of Animation
- The Principles of Animation
- Timing
- Anamorphic Animation
- Camera Animation
- Vehicle Simulations
- Camera Animation
- Study of Human/Realistic Motions
- Character Animation
- Animation Concepts & the Review of Technical Tools used in the Game Industry