ART-115 Computer Imaging
Students get an in-depth look at image-making from the perspective of creating art using vector based and pixel based programs. Students express themselves from brainstorming through to thumbnail sketches. Students get comfortable in a desktop environment and are taught best practice for file directory building and selection of applications appropriate to the project being created. Students develop a practice using the tools necessary for a graphic designer including scanning, printing, image manipulation, vector drawing and the preparation of files for presentation. This course carries SUNY General Education The Arts credit.
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Course Outline
Department
Visual and Performing Arts
Course Description
Students get an in-depth look at image-making from the perspective of creating art using vector based and pixel based programs. Students express themselves from brainstorming through to thumbnail sketches. Students get comfortable in a desktop environment and are taught best practice for file directory building and selection of applications appropriate to the project being created. Students develop a practice using the tools necessary for a graphic designer including scanning, printing, image manipulation, vector drawing and the preparation of files for presentation. This course carries SUNY General Education The Arts credit.
Credit Hours
3SUNY General Education Course
Course Learning Outcomes
- Recognize the language used to assess digital files and works of art.
- Distinguish specifications as they pertain to the creation of digital files
- Create balanced and personally informed artwork utilizing key design principles.
- Speak to the visual and intellectual concepts of printed work to effectively communicate in formal presentation
Topic Outline
- Mac Operating Systems
- Vector Applications / Type design
- Design principles
- Grid structure
- Typography
- Printing Black and White
- Vector Illustration
- RASTER vs. Vector
- Rendering in a Vector environment (focus on pen tool)
- Color – developing a CMYK/ RGB palette
- Type as an Illustrative element
- Printing Color / Mounting
- Pixel based Applications
- Pixels vs. Vectors
- Pixel based concepts and considerations
- RGB vs. CMYK
- V. Bitmap Image Development
- Resolution
- Color Correction
- Manipulation of imagery
- Blending of images
- Printing Color / Mounting