ART-115 Computer Imaging

Students get an in-depth look at image-making from the perspective of creating art using vector based and pixel based programs. Students express themselves from brainstorming through to thumbnail sketches. Students get comfortable in a desktop environment and are taught best practice for file directory building and selection of applications appropriate to the project being created. Students develop a practice using the tools necessary for a graphic designer including scanning, printing, image manipulation, vector drawing and the preparation of files for presentation. This course carries SUNY General Education The Arts credit.

Credits

3

Lecture Contact Hours

4

Lab Contact Hours

0

Other Contact Hours

0

Department

  • Visual and Performing Arts

Grading Scheme

  • Letter

SUNY Gen Ed Credit

  • Yes

Course Learning Outcomes

  1. Recognize the language used to assess digital files and works of art.
  2. Distinguish specifications as they pertain to the creation of digital files
  3. Create balanced and personally informed artwork utilizing key design principles.
  4. Speak to the visual and intellectual concepts of printed work to effectively communicate in formal presentation
View Course Outline

ART 115: Computer Imaging

Department

Visual and Performing Arts

Course Description

Students get an in-depth look at image-making from the perspective of creating art using vector based and pixel based programs. Students express themselves from brainstorming through to thumbnail sketches. Students get comfortable in a desktop environment and are taught best practice for file directory building and selection of applications appropriate to the project being created. Students develop a practice using the tools necessary for a graphic designer including scanning, printing, image manipulation, vector drawing and the preparation of files for presentation. This course carries SUNY General Education The Arts credit.

Credit Hours

3

Contact Hours

Lecture4
Lab0
Other0

Grading Scheme

Letter

SUNY General Education Course

  • The Arts

Course Learning Outcomes

  1. Recognize the language used to assess digital files and works of art.
  2. Distinguish specifications as they pertain to the creation of digital files
  3. Create balanced and personally informed artwork utilizing key design principles.
  4. Speak to the visual and intellectual concepts of printed work to effectively communicate in formal presentation

Topic Outline

  1. Mac Operating Systems
  2. Vector Applications / Type design
    1. Design principles
    2. Grid structure
    3. Typography
    4. Printing Black and White
  3. Vector Illustration
    1. RASTER vs. Vector
    2. Rendering in a Vector environment (focus on pen tool)
    3. Color – developing a CMYK/ RGB palette
    4. Type as an Illustrative element
    5. Printing Color / Mounting
  4. Pixel based Applications
    1. Pixels vs. Vectors
    2. Pixel based concepts and considerations
    3. RGB vs. CMYK
    4. V. Bitmap Image Development
    5. Resolution
    6. Color Correction
    7. Manipulation of imagery
    8. Blending of images
    9. Printing Color / Mounting